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How to Inspire Students to be Mathematicians

Writer: Adam SlatonAdam Slaton

By: Suzanne Saraya, ExploreLearning International Sales Manager

If you ask a class of students “who loves math,” you rarely get a positive response. Why? Much has been made of “fixed” versus “growth” mindsets, and “I can’t do/don’t understand math” is one of the most common examples of a fixed mindset. Whether it’s from unpleasant educational experiences, lack of confidence or encouragement, or something deeply ingrained (“girls can’t do math”), overcoming that mindset can be challenging for both students and teachers.

The necessity in overcoming that mindset, wherever it comes from, is very real. We need to get students interested in math—interested enough to consider a career in mathematics. So how can you do that?

One way is to ground math in the “real world,” by making the connection between the math they learn in school and the math that’s all around us.

And it is all around us

2 + 2 = 4. Yes, it does, whether we’re talking apples, dollars or just some ephemeral notions called “two” and “four.”

Showing students real-life math applications can help them appreciate how prevalent math is in our lives, and how, whether they know it or not, they already use it daily. It also impresses upon them the need to have at least a basic understanding of mathematics, no matter what paths their lives take. Show kids that without math you can’t buy a new phone, run a 5k, build a shelf, or bake a cake.

Help students understand that spatial relationships are math as well. Studies have shown that learning to identify shapes and working with puzzles increase spatial understanding and achievement in math, especially geometry—and has recently been shown to increase growth in number line knowledge.

There is even “mathematics” in music. Counting, rhythm, scales, intervals … all utilize the “logic” of mathematics. The American Mathematical Society has significant resources that elaborate on the connections between music and mathematics. Many mathematicians have also been accomplished musicians, and vice versa. Einstein played the violin and piano, while Brian May from the rock band Queen studied math and physics, and has a Ph.D. in astrophysics. The “Garfunkel” half of Simon and Garfunkel, Art, has a Master’s in mathematics.

Despite being born to poor, illiterate parents who were not even able to write down the date of his birth, Carl Gauss made enormous contributions to the fields of number theory, algebra, statistics, differential geometry, astronomy, and more. When he was eight, he figured out how to add up all the numbers from 1 to 100 (there’s a fun game right there), and made the first of his ground-breaking mathematical discoveries when he was still a teenager.

Show movies like “Hidden Figures” and “October Sky” to show that math isn’t just the purview of middle-aged men laboring away in stodgy offices and to show what effect math has on all of our lives.

Use games and simulations to build interest and excitement in mathematics

Current practice suggests stepping away from endorsing rote memorization in math, or showing students “tricks” to come to a correct answer. By presenting math as creative and intellectually interesting, you can show your students a different way of looking it.

Games and simulations can demonstrate the elegance in math’s patterns and conclusions and help build students’ excitement and confidence in math. But it’s important to choose these interactive tools carefully. Students need guidance when using games and simulations—either within the game itself or through their instructors—so that they understand their objectives and don’t become overwhelmed. And as in any learning situation, students are more engaged when facing a challenge they feel they can meet. So make sure games and simulations match students’ skill levels and become more complex and difficult as students progress. ExploreLearning’s Gizmos are a great way to challenge and engage students in math.

Designed to increase students’ math fact fluency, ExploreLearning Reflex’s games are fun, challenging, and rewarding. When students achieve automaticity with basic math facts, they can retrieve them from long-term memory without conscious effort or attention. With math fact fluency comes confidence, and with confidence comes the belief that one can do math and that maybe math is kind of, sort of, interesting, after all.

By showing students that MATH isn’t just some difficult subject you have to study in school—that it’s all around us, providing beauty and symmetry, you can help them enjoy and appreciate it. And possibly make a career of it!

For more information about Gizmos or Reflex, contact Suzanne Saraya at ExploreLearning at suzanne.saraya@explorelearning.com or 434-293-7043, ext. 305.

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